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Tri-Star Spatial Routing & Variable-Depth Addressing

The endpoint addressing layer: self-describing variable-depth ternary coordinates, stateless O(1) vector forwarding in transit, and session state sharded to the ingress/egress sector only.

State
Engineering specification — pre-silicon
Dated
26 September 2026
Source
docs/TRISTAR_SPATIAL_ROUTING_SPEC.md

The IPv4 lesson, applied up front

The address field is not a fixed integer burned into silicon. A 2-bit depth header opens every packet: 00 carries a 4-byte coordinate, 01 carries 8 bytes, 10 carries 12. An old node parses the flag and forwards without understanding the wider field, so the namespace can grow from thousands of endpoints to 3^36 (about 1.5 x 10^17) without a protocol break.

Two planes

The routing plane is stateless: a relay reads the target coordinate, subtracts its own, and forwards in the direction of the vector difference. Memory use is a fixed register frame regardless of network size.

The state plane is sharded: session tokens, exit envelopes and last-seen records live only at the origin and destination sectors, bounded to roughly 5,000-10,000 local endpoints — about 320 KB, inside ESP32 SRAM.

Contrast with DHT overlays

Kademlia and IPFS map endpoints onto random logical hashes and maintain O(log N) remote buckets per node, with constant churn. Tri-Star addresses are packed physical coordinates: no announce storms, no global table, and the carrier (LoRa, CB audio, BLE, Reticulum, UDP) is interchangeable.

Honest status

Forwarding latency, stack high-water marks, 10^4-entry sector tables, spatial-void recovery and exit-token replay resistance are proposed embodiments until measured on real multi-node silicon. No figure in the specification is yet a published result.

Products this backs

Published summary of an attorney-review draft or engineering record — not a filing, not a patentability opinion, not a safety certification. Engine parameters, signing keys and customer records never appear in any published paper.